Sign in

Changelog

Everything that changed

Every version of Miru with what was added, what improved and what got fixed. Newest first.

Current version

1.1.0

Released on August 1, 2026

23 changes

1.1.0

Everything from July

The render gallery, with its keycount filters
The render gallery, with its keycount filters
The community HUD gallery
The community HUD gallery
The same replay exported in 9:16
The same replay exported in 9:16
Render by pasting a link, or by picking one of your plays
Render by pasting a link, or by picking one of your plays
The public API documentation, at /docs/api
The public API documentation, at /docs/api

New11

  • Public render gallery

    At /gallery, with keycount filters from 1K to 10K, sorting by views and a link of its own for every render. What gets watched stays: a render with an audience is not dropped by retention.

  • Community HUD gallery

    At /gallery/huds. Designs are submitted from the editor and get published once reviewed, showing the same preview the editor does.

  • Discord bot

    /render takes your .osr file, an osu! link, or neither: with no arguments it lists your own plays so you can pick one. You can set quality, shape, preset, skin and scrolling. There is also /renders, /gallery, /status, /link and /plus. It works the same inside a server or in a private message, and you add it from the Discord icon in the header.

  • Result screen editor

    The HUD editor now also builds the screen at the end of the video: you see what will come out, everything is selectable, and the images make it into the render.

  • Render without hunting for the file

    Paste an osu! play link and Miru downloads the replay, or pick straight from your recent plays with the button to the right of “Replay”.

  • 9:16 vertical render

    For posting where video is watched upright, with no manual cropping. The preset carries it to the Auto Renderer too.

  • Your renders play where you paste them

    Drop a Miru link into a Discord chat and the video plays right there, with no click-through and no download. Twitter, Notion and WordPress unfurl it with title, description and thumbnail instead of a bare URL. And /watch/[id]/embed serves the player to drop into a page of your own.

  • Public API v1

    Your own keys, webhooks and an OpenAPI spec, documented at /docs/api.

  • You can try it without an account

    One guest render to see the result before signing up, plus OAuth sign-in and a yearly plan.

  • /bug and /suggestion on the Discord bot

    They open a form inside Discord and take a screenshot, a log or an .osr. They land in the same place as the form on the site, so they get read and answered the same way.

  • Volume control on the Discord bot

    /render takes music and hitsound, from 0 to 100, same as the site. Setting music to 0 leaves just the hitsounds.

Improved5

  • The HUD editor opens without Plus

    Building your HUD, trying it and saving it is free: the whole editor is open. What is still Plus is getting that advanced design into the video; without Plus the render uses the basic HUD, and the notice says so before it starts.

  • Shared links show something

    Open Graph, robots and sitemap: pasting a Miru link anywhere leaves a title, a description and a thumbnail.

  • Scroll direction is picked on the web

    It used to live in the desktop client only; now it sits where the render is configured.

  • Rendering without an account no longer has a cap

    It used to stop after the first render and ask you to sign up. An account is worth having for what it adds — presets, skins, history and the gallery — not for shutting the door on someone who just wants one video.

  • Searching your plays actually finds them

    Words can sit in different fields and in any order, accents stop mattering, and you can search by mods or keycount. If what you want is not in your recent plays, it looks through your best ones instead of saying it does not exist.

Fixed7

  • Render progress got stuck at 2%

    The bar jumped from “validating 2%” straight to done. The worker read the percentage off a bar that is only drawn when the output is a terminal, and renders run with the output piped, so there was nothing to read.

  • The queue got stuck

    A job that died kept its slot taken and nothing else got in.

  • The HUD editor keymode

    The editor showed a column count that was not the map's.

  • Skin uploads

    Valid files were rejected, and the error arrived late and without saying what happened.

  • Saving with no preset lost the work

    With no preset around, saving creates one instead of doing nothing.

  • An old score id pulled someone else's score

    osu!'s legacy identifiers and the current ones live in different spaces, and both were being resolved against the same one.

  • Shared links play inside Discord again

    The video link Discord read was signed and expired after six hours, so the player ended up pointing at a dead address. It is a stable address now, and it does not expire.

This is the first version published with a number, and it covers everything done in July. Anything earlier is not listed.

Missing something?

If you ran into a bug or thought of an improvement, everything that comes in gets read.

Write a suggestion